![]() ![]() Tactical Ability: “Throwing Knife” – Deals 20 damage and marks the target. Killing a marked target rewards double credits. Passive Ability: “Interrogation” – Executing an enemy will reveal the location of their allies for 10 seconds. Ultimate Ability: “Payday” – Squad kills award credits. Supposedly there is more to Blisk, with the term “Bounty Reward” coming into play in some manner, so everything is speculation at this point. Nevertheless, Blisk is shaping up to be highly offensive legend that will thrive on fragging out each game. If kills lead to credits that can purchase valuable items, he will enable the game to feel a bit more like the Call Of Duty entries – killing sprees may snowball fast. Tactical Ability: “Amped Cover” – Build cover that provides a damage boost to anyone standing behind it. See also Destruction AllStars Will Be A Lot Less Than $70 When It Eventually Leaves PS Plus Passive Abilities: “Cover Fire” – Firing from cover overcharges your gun damage / “Fixer” – Swapping to melee equips a wrench you can use to repair structures / “Gunner” LMGs have increased magazine capacity and reload faster. ![]() Ultimate Ability: “My Friend Maxim” – Place a mounted machine gun that anyone in the squad can use. Taking a hard turn away from the offensive styles of Crypto and Blisk, Rampart (as his name implies) looks to be a legend that is build to hold ground. The current competitive scene sees a nice balance between offensive play through early/mid game and defensive play during the late game if these are truly his abilities, we can expect Rampart to become increasingly powerful as the circle closes. Tactical Abilities: “Shield Charger” – Unleash a cloud of nanites to charge your team’s shields / “Shield Teardown” – Hit a target with a cloud of nanites to kill their shields for a short period of time.
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